
Ever wondered what it’d be like to race in an environment wherein everything is just rigged and ready to blow? This is the premise of Split/Second. Dubbed a reality TV show, you are a contestant in this twisted racing fantasy only Michael Bay could possibly think of. The game is your typical arcade racer with a huge twist: you blow stuff up to take other rivals out. From parked cars to a whole rock face, the environment is your weapon in this game. Sure you can ram your rivals, but that doesn’t really do much.
Split/Second takes everything good about arcade racers and keeps them while adding a whole lot more into the mix. One element is the Power Play mechanic, which is the one used to blow stuff up. Before you can set anything on fire, you must first build up your Power Play meter. The meter is located behind your car. This is another unique thing about Split/Second, it integrates the HUD behind your car so that you can view the spectacle which is the race with minimal distractions. Back to the meter, you build it up by drifting, drafting, catching air or having a close shave with your rivals’ own Power Plays. Once you fill up a meter, icons will start appearing in top of racers. This is the time wherein you can activate the Power Plays. There are four types of Power Plays. Level 1 Power Plays are your basic explosions. These range from a crane dropping some steel girders to much simpler ones like roadside tankers exploding. These are usually used just to distract your rivals from their racing lines or let them drift uncontrollably because of the shockwaves caused by the explosions. Level 2 Power Plays are much bigger ones. They range from blowing a whole warehouse up to a whole ship capsizing into the track. These are just chaotic and very effective against taking down rivals. The next one is the Shortcut. Shortcuts in this game are activated and open up a path for you to take. As long as the Shortcut is open, anyone can take advantage. After a little while though, the Shortcut closes up forcing other racers to take the other route. The last and most dynamic of all Power Plays is the Route Changer. These are Power Plays that indefinitely alter the track you race in by destroying a huge structure. They are amazing to watch and can generally change the outcome of the race.
Can you outrun a building?
Is it a cheap gimmick just to sell the game? Well, not really. You see, once you know where all the Power Plays are, you are aware where and how these Power Plays work out. This is when this “gimmick” turns into a strategic element in the game. Timing is everything in this game and if you just spam your Power Plays, you’ll end up with no power and your rival still in the lead. Worst case scenario, you hitting yourself with your own Power Play. Time them right though and you’ll be in the lead in no time. Once you’re in the lead though, you do no get to activate Power Plays, besides the Route Changers and the Shortcuts, which means you’ll be under fire from your rivals and will have to play defense to maintain that lead. It keeps the race exciting and very lively that way.
General gameplay is very good. Every car handles differently from each other. Some cars will let out a slide even if you just tap the steering and some cars will just grip the track like a magnet. There are 3 different types of cars in Split/Second. These are the drift-happy Muscle Cars, the loose-handling Supercars and the tough-as-nails Racing Trucks. Drifting in this game is a bit different. It’s not loose like Burnout’s but not as controlled as Ridge Racer’s either. It has its own drifting mechanic, a grippy one to be precise, and it honestly works really well. It can also slow you down if you’re using the wrong car, so pick wisely. The AI in the game is also pretty good. It’s not too easy nor too hard, it’s balanced. They suffer from rubberbanding though, but it was pretty necessary. I mean, the whole premise of the game is to wreak havoc, and you can’t really do that if you’re all alone in the front of the pack. They can be cheap, but they’re a nice challenge.
A look at the innovative HUD and the carnage.
The Season mode, which is the main mode of the game is composed of 12 Episodes, each containing 6 races. The reality TV show theme is handled really well throughout the Season. As episodes end, you are treated to a teaser to the next episode, complete with those fast credits no one can ever read. It’s a really nice touch and helps with the overall theme. By winning races in the Season, you are awarded Credits which will unlock cars. Cars unlocked can be used in any game mode, even online. So yeah, if you’re thinking of going online before starting the season, forget about it as you will just be outran by players with much better cars than you. Sadly though, the Season doesn’t last long and that’s possibly the biggest gripe of this game.
There are 6 game modes in Split/Second, 3 of which (Race, Survival and Eliminator) can be played in local splitscreen. Race and Eliminator are pretty obvious modes already so we’ll focus on the other 4. First is Survival, a very unique and fun mode. The objective of this game is to pass container trucks for points. Think it’s easy? Well, it isn’t as these trucks drop explosive barrels that go off when you make contact with them. Blue barrels will make you skid out of control while red ones will immediately put your car out of commission. There’s a time limit in this mode and once it runs out, everyone is put into Sudden Death where every barrel the trucks will be dropping are red. The mode ends once everyone is wrecked. Next is Detonator. Basically the time attack of this game, only with a twist. While you run through the track, several Power Plays will be going off to put you out of your racing line. Then there’s Air Strike, one of the craziest modes in a racing game ever thought of. The objective of this mode is to weave through as many missile waves fired by a helicopter. The more waves you weave through, the more points you get. It’s an absolute riot and is just begging to be playable in splitscreen. Lastly, there’s Air Revenge. It’s the same as Air Strike but instead of points, you’re tasked into building up your Power Play meter to deflect incoming missiles from the helicopter. Not as fun as Air Strike sadly, it’s a bit of a wasted thought.
I have to do WHAT?!
The presentation of this game is superb. The menus are one of the slickest I have ever seen in a game, let alone a racing game. Trophies earned will be unlocked as decals which will appear in your car. This makes it easier to identify the really competitive ones online as you can just take a glimpse of their car and see what trophies they’ve unlocked. A very nice touch, but it’d be nicer if you had the chance to pick where and what decals to place on your car. The cars are mocks-ups of real cars but they’re just as beautiful as their counterpart, maybe even more. Excellent lighting jaw-dropping explosions litter the game, truly making it a spectacle to behold. There’s also the fact that the framerate stays steady even though a lot of Power Plays are going on screen at the same time, an amazing and impressive feat. The music score is very fitting to the epic that is the game. Sadly though, there aren’t many variants to the score which results in hearing the same music after just a few races. The sound effects are utterly glorious. The game just asks you to turn up your speakers just to boast the amazing sound it produces.
Overall, this game is the spiritual successor of the circuit-racing Burnouts, and that’s said as an honor. One of the most exhilarating and most adrenalin-pumping racers of all time thanks to the amazing Power Plays and one of the best and funnest racers of this gen thanks to the varied and unique modes, this is one racer you shouldn’t miss out on.
Thanks for reading!

Everything looks so fami- wait a second…
So you think you’re hardcore now?

















